Journal Entry 2
Date: 24. 2. 2023
Activity:
Downloaded and imported 2D Game Kit
Made my own level with the Game Kit assets
Notes:
It was very frustrating to me that the assets didn't always line up perfectly. The tile grid was offset a bit from the game grid and so it wasn't really possible to line everything up perfectly. Some assets didn't even have dimensions as multiples of single units (for example the doors).
I also had an issue with the background being too small to contain my level so I had to scale the background up about 2.5x so the blue camera background wouldn't show. It doesn't look as nice as with the original scale but it's better than the backgound just suddenly ending.
There were some things that I wanted to do that weren't really possible without scripting so I decided to change a script to achieve what I wanted. I wanted a platform that would move up when the player is standing on top of it (or just on top of a pressure pad) and that would move back down when the player gets off.
I also changed some layers and physics settings because I wanted enemy projectiles to go through (some) walls. Maybe I broke something in the process but now the enemy projectiles go through all walls (maybe they were set up that way from the start, hard to say now...). At least I managed to make a platform that a box falls through but the player cannot.
I wanted the level to not be too easy so I decided I would make it mostly vertical so that if the player makes a mistake, they fall all the way down and have to essentially start over. It ended up not being such a big issue because its not too hard to just never fall down but it has happened to me at times and when it does happen, it feels exactly as I planned.
Invested hours:
All in all about 6 hours
Files
Get Project T
Project T
mff-gdintro-2023-t
More posts
- Journal Entry 5Apr 05, 2023
- Journal Entry 4Mar 22, 2023
- Journal Entry 3Mar 16, 2023
- Journal Entry 1Feb 17, 2023
Comments
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Overall, good job!
For the monster spit going through walls, I'm pretty sure they do that by default.
For the moving platform - I love this little feature you added yourself, but I would consider making it so by stepping on it, it goes all the way to the top (as opposed to the player having to stand on the button for it to go up) or perhaps making the button as wide as the platform. As it is, it's rather unpractical, considering the characters wide steps (even just turning around can make you leave the button) and the part with the monster shooting at you, where you can't really move to dodge.
For the difficulty - I would consider the scales on this one - yes it is frustrating, but it still has to be fun to get back, aka challenging. Here, the obstacles don't reset even if you die and some of the platforms do take a while to move. So in such case I would consider if it's still fun to get back up even if you fall or if it's just mostly going through already cleared obstacles and waiting. It's a hard thing to balance, but shortcuts or checkpoints can help.
Just to be clear, don't take this as a prompt to go back and redo this homework, you have already spent more than enough time on it and the resulting work is great! Take it more as food for thought for your future work :)